Preview: Asura’s Wrath – Xbox 360

Continually pushing the limits, the game invites us now to incarnate demigods in all muscle and rage. Greek mythology already used in competition, Capcom invited us this year to revisit the myths in Vedic Asura’s Wrath, an action game swelled to hormones. Do not miss the event, we went to Fukuoka, in CyberConnect2 for a long play session coupled with a special visit from the studio where developers are finalizing the work. Until our report on this team, its history and its projects, return on a title that plays the first card of the show.

Asura risks while those who have tried the demo online a few days ago have been warned: Asura’s Wrath will focus on fighting bosses, as they say, gods, fighting excessive when the planet was sacked, after attacks that have not denied titanic Super Saiyan badly upset. Return of a mammoth flick, crush a single index of the continent: the power of the Eight Deities of Asura’s Wrath could easily compete with the gods of Olympus in a cross God of War, another prototype action game trend. Betrayed by his family, his daughter held hostage, Asura awakens 12,000 years later to avenge his former allies, led by the infamous Deus. And when one is able to materialize until six arms to reason, it is better not try to intervene.

“Initially, we planned to provide each arm of a different weapon, “explained the director of the game, Seiji Shimoda, presenting the preliminary illustrations that were used to finalize the design of the hero. ” But we realized that the result was too close to the conventional action games. ” In other words, instead of giving birth to yet another clone of Kratos, let loose all his rage by talking fists. It’s officially for this reason that the last CyberConnect2 is presented as a game halfway between animated cartoon and beat’em all. The structure of the game clearly borrows codes anime: a summary of what follows, the first part against the small fry, a screen transition and slap an ending so cliffhanger. In total, twenty chapters await players, lasting still quite variable depending on the action.

Roar of pleasureĀ as well say: great show this orientation, so animated cartoon, may leave their hungry fans of action games diehards, those who have finished Ninja Gaiden or Bayonetta blindfolded. The range of moves is relatively small here, with certainly a gap between fast and powerful attack, and some options chains quickly mastered air, time to control the timing between when the opponent leaves the ground and when can Asura resume to fly.

The bet here is quite different, and instead follows the current trend of entertainment easy grip for an adrenaline rush without a hitch. Fans of shounen like Bleach or Dragon Ball chapters will follow up in a maelstrom of violence, with a staged and finely chiselled invisible transitions between play and cinematics. In contrast, the challenge often shines by its absence. Asura fully assumes its status as a demigod, and seemed almost invincible in Normal mode. Unless you put the lever on the table or do anything to miss the QTE super tolerant, the penalty never falls. It is even simpler: with few exceptions, the game continues to place its tempo that you have passed or failed the manipulation on the screen. Curious.

One would think that would increase the difficulty to make the gameplay more challenging, far from it. The QTE is not particularly difficult, and meet the same enemies attack patterns. Only difference is their strength, and the speed at which fires bar Fury, which will trigger the next cut-scene – and the checkpoint associated. We note in passing that it is possible to customize this gauge by releasing several variations throughout the game, to benefit from an improved defense or see fill up faster. On the same principle, getting good grades at the end of the game, whether it’s playing time, his fighting style or success in QTE will unlock moult illustrations by various artists who have succeeded to give their interpretation of Asura. Nice, although it is true that in a few hours of play in different modes of difficulty (Human, Demi-God, God), for a total of 13 chapters on early twenties that has the game, we had already released the two-thirds

Why is it so bad?

It was also hoped that the presence of a second playable character with Yasha, the rival masked Asura, one approach would offer a slightly different side of gameplay, more based on speed and less power, and this is not really the case, since we quickly found the same sequence. And if the game sometimes dares venture into the field of rail shooter as Sin and Punishment , it must be acknowledged that it lacks a little variety. If the game is not without humor, recreational and staggered phases as the sequence of the bath (see demo) are perhaps a bit too rare. Add a few technical hiccups as a tearing sometimes very present during the stages of gameplay , and you will understand that this Asura’s Wrath did not fully convinced on purely “game”. However, fans of delusions 100% Japanese will probably find it difficult to get once launched into the adventure, even if only to know the outcome ahead cataclysmic.

 

VIDEO: ASURA’S WRATH! GAMEPLAY HD

 

ABOUT THIS GAME: Asura’s Wrath

Release Date: February 21, 2012
Also on: PS3
RP-T+ for Rating Pending, Targeting a Rating of Teen or Above
Genre: Action
Publisher: Capcom
Developer: CyberConnect2

 

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