Test Drive: Ferrari Racing Legends – Xbox 360 Preview

March 1, 2012 4:19 pm
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After trying all of the multiplayer maps, Test Drive series will return on March 28 for a section dedicated to the legendary automaker Ferrari. This is being developed at Slightly Mad studio, to whom we owe the friendly Need for Speed: Shift, which was tasked to design this game for the usual trio Xbox 360, PS3 and PC. No mean feat when one knows the extreme requirements of the prestigious Italian brand when you touch its famous cars.

Since its inception, Test Drive series has always aimed to provide a unique pleasure to the player by placing him at the wheel of a multitude of luxury cars in exotic settings. With this edition subtitled Ferrari Racing Legends, the story takes a turn a little different because this time it was meant only to honor the famous Prancing Horse brand. Of the 52 cars available, we therefore find that the Ferrari. Logic. The garage of the game includes both classic models such as the F40, as other more retro of the late 50′s. The heading therefore covers all periods and all types of cars. Tell tales out Forms 1 for example.

You will have access to 1997 model but also that of 2007. What you get is a clear picture of the evolution of each class of Ferrari. The other change from the previous Test Drive is abandoned on the open world side. We will ride in effect on closed traditional as Monza, Imola and Hockenheim.

Since the foundations are now laid, it is time for the description of the Campaign mode of Test Drive: Ferrari Racing Legends. This is clearly the heart of the experience, the main interest of the solo game. Slightly Mad has chosen to set up a story which is not known yet really nature. It has been understood through the discourse of developers that it was a sort of pretext to justify the presence of targets that are set before you start of each event. The narrative thread is provided by texts summarizing the background to the races. The avowed aim of this course is to vary the hypothetical situations to counter a monotony that could set in if the player had to pursue a single goal.

Reaching the first place will not be mandatory. Sometimes you need to maintain, for example, less than three seconds between you and the car ahead of you during a given period of time. For each event, there is a secondary and primary mission. To evoke the history of Ferrari, Slightly Mad has cut its campaign mode into three distinct parts that cover as many different periods.

The section “Golden” is from 1947 to 1973, the “Silver” from 1974 to 1990 and the “Modern” from 1991 to 2009. For each year, the scenario describes important events related to Ferrari. The cars and tracks change according to the story. Yes, the circuits too! The British studio has done a great job by viewing tons of photos and videos to match the configuration in which they were in the past. One could, for example, run on different versions (1959, 1975) Silverstone. Or accelerate like hell both on the grind but recent truncated Hockenheim on the straights with enormous as in the past.

There are a total of 36 channels (60 if we include different versions of each circuit). A bit like the last NBA 2K, a different effect is applied to the image depending on the date that takes place in every race. The screen may counter a strong spirited sepia recalling intelligently the quality of old TV broadcasts. This trick of staging does not, however, persist throughout the race. It appears only a few seconds upon checkout.

On a broader front, Slightly Mad sought to give an authentic character to it. It is for this reason that the studio chose not to offer all options found in games of modern cars. Namely the rewind or classic experience system. To not make this too inaccessible Test Drive, the player will still have the option to display the ideal route to the screen and enjoy many driver aids. As we have unfortunately not had the joystick in hand, we find it difficult to express an opinion on riding feeling. From what we observed we can still think that the game does not lean on the side of pure simulation, but it does not pay either in arch excessively.

We were also promised that the feelings would be different depending on the car driven. Modeling side, an effort has been provided at Ferrari. As usual, however we noticed a real difference between the models presented in the menus and those found in the race. Moving cars seemed much less detailed. It was also noted some disparity in the modeling of cockpits. Some seemed much more care than others. Hopefully the difference is not as great in the final version.

However, the audio portion we felt was clean with interesting work on the sounds produced by the cars of old. For some models, including those very few copies sold, the exercise has also not been obvious to Slightly Mad, who had to work from videos. The studio has fared well from that side.

More generally, the title is not visually stunning. Environments do appear empty and soulless. The sense of speed is not very impressive despite the fact that the camera moves to simulate the feelings of the pilots. A legacy of NFS: Shift. Unfortunately, there is no night race, or dynamic weather. Because of restrictions imposed by Ferrari, the cars also suffer almost no damage. Without any projection, these cars, as beautiful as they are, do lose a lot of their charm. Everything seems too smooth, too cold for now. This lack of energy, personality.

Content side, outside the campaign mode players will get a Quick Race mode to run with any car on any track. They will also enjoy a Time Trial mode and especially to race multiplayer supporting up to sixteen drivers simultaneously. If one were to define what kind of player could potentially be affected by Test Drive: Ferrari Racing Legends, without hesitation we would release two different profiles. He who is a fan of the Italian brand and whoever wants to discover its history in a fun way.

For others, the game seems to have little interest. Certainly it does not have a major gap but there is no effort to dredge car lovers at large. The latter will probably prefer the coup until a new license or continue their part of Forza or Gran Turismo, rather than looking at a title that offers neither the realization nor the completeness of their flagship series. Nor indeed gameplay a little bit strange. Remains to be seen of the driving experience, a point obviously crucial, and exploring the content of the final version will change the state.

 

TEST DRIVE : FERRARI LEGENDS 2012 Trailer PS3 X360 PC

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One Response to Test Drive: Ferrari Racing Legends – Xbox 360 Preview

  1. Loni Wobbe on March 10, 2012 5:14 am at 5:14 am

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